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Selected and Curated Nuggets from The web

Integrating Progressive Web Apps deeply into Android

In 2015, we added a new feature to Chrome for Android that allows developers to prompt users to add their site to the Home screen for fast and convenient access. That feature uses an Android shortcut, which means that web apps don’t show up throughout Android in the...

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Open-sourcing Chrome on iOS!

Historically, the code for Chrome for iOS was kept separate from the rest of the Chromium project due to the additional complexity required for the platform. After years of careful refactoring, all of this code is rejoining Chromium and being moved into the...

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Performance improvements in Chrome’s rendering pipeline

Speed is one of Chrome’s four core principles, enabling web developers to provide users with faster, more engaging web experiences. While many components in the browser contribute to overall speed, the rendering pipeline is primarily responsible for ensuring websites...

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Reload, reloaded: faster and leaner page reloads

Reload has long been a staple feature of web browsers and kept its original behavior throughout the years, despite the changing landscape of web platform innovations, connectivity, and content consumption patterns. When reloading a page, browsers will check with the...

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Introducing the WebVR API in Chrome for Android

Virtual Reality (VR) is rapidly growing in popularity, and now it's coming to the web. The power of the web is that it can allow VR to work across browsers and hardware, accessible via a single click. This enables VR developers to broadly reach users across multiple...

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Roll-out plan for HTML5 by Default

Four months ago we announced that we’d be moving to HTML5 By Default to offer a safer, more power-efficient experience. As a reminder, this change disables Adobe Flash Player unless there’s a user indication that they want Flash content on specific sites, and...

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Chrome Dev Summit 2016: The Mobile Web Moves Forward

Last week at the 4th annual Chrome Dev Summit, we were excited to share a glimpse of what’s possible with over 1,000 developers in person, and thousands more on the livestream. Each year this is a time to hear what developers have been building, share our vision for...

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Here’s to more HTTPS on the web!

Security has always been critical to the web, but challenges involved in site migration have inhibited HTTPS adoption for several years. In the interest of a safer web for all, at Google we’ve worked alongside many others across the online ecosystem to better...

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Making Chrome on Windows faster with PGO

Chrome is always looking for ways to speed up the web. Starting in Chrome 53, Chrome has started using Microsoft’s Profile Guided Optimization (PGO) technology to make Chrome up to 15% faster on Windows.New tab page load time14.8% fasterPage load (time to first...

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Canary channel for Chrome on Android

Chrome supports multiple release channels with varying degrees of stability and support. The Canary channel ships the most bleeding edge version of Chrome possible. It is primarily intended to be used by developers and early adopters to test recent Chromium changes,...

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Moving Towards a More Secure Web

To help users browse the web safely, Chrome indicates connection security with an icon in the address bar. Historically, Chrome has not explicitly labelled HTTP connections as non-secure. Beginning in January 2017 (Chrome 56), we’ll mark HTTP pages that collect...

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From Chrome Apps to the Web

We have always believed in making the open, interoperable web as strong as possible. For a while there were certain experiences the web couldn’t provide, such as working offline, sending notifications, and connecting to hardware. We launched Chrome apps three years...

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Universal rendering with SwiftShader, now open source

SwiftShader is a software library for high-performance graphics rendering on the CPU. Google already uses this library in multiple products, including Chrome, Android development tools, and cloud services. Starting today, SwiftShader is fully open source, expanding...

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